Hytale Development Documentation
Welcome to the community-driven Hytale development documentation! This site compiles knowledge, solutions, and discussions from the Hytale developer community.
What is This?
This documentation is built from real Discord conversations where developers shared their experiences, solved problems, and discovered solutions while working with Hytale. It represents collective community knowledge leading up to and following the Early Access release.
Quick Links
- Getting Started - Set up your development environment
- Server Setup - Configure and host Hytale servers
- Plugin Development - Create plugins and mods
- Common Issues - Troubleshooting and solutions
- Community Resources - Tools, repositories, and links
Terminology
- Mod: A package that can include assets (models/textures/sounds), data, and code.
- Plugin: Server-side code without custom assets (a mod without assets).
Main Topics
For Server Administrators
- Server setup and hosting
- Performance optimization
- Security and networking
- Port forwarding and DDoS protection
For Plugin Developers
- Java-based plugin development
- Event system and ECS architecture
- Player data and entity management
- Configuration and persistence
For Everyone
- Programming languages (Java, Kotlin, C#)
- Common problems and solutions
- Community tools and resources
- Performance tips and best practices
Community-Driven
This documentation is based on real conversations from the Hytale developer community. If you find errors or want to contribute, please submit a pull request or join the discussion on Discord.
Note: This is unofficial community documentation. For official information, visit hytale.com or support.hytale.com .
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